ISSN: 0955-6222
Online from: 1989
Subject Area: Mechanical & Materials Engineering
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| Title: | Regeneration of 3D body scan data using semi-implicit particle-based method |
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| Author(s): | In Hwan Sul, (i-Fashion Technology Center, Konkuk University, Seoul, Republic of Korea Korean Intellectual Property Office, Daejon, Republic of Korea), Tae Jin Kang, (School of Materials Science and Engineering, Seoul National University, Seoul, Republic of Korea) |
| Citation: | In Hwan Sul, Tae Jin Kang, (2010) "Regeneration of 3D body scan data using semi-implicit particle-based method", International Journal of Clothing Science and Technology, Vol. 22 Iss: 4, pp.248 - 271 |
| Keywords: | Body regions, Collisions, Data management, Image scanners, Measurement, Motion |
| Article type: | Research paper |
| DOI: | 10.1108/09556221011048286 (Permanent URL) |
| Publisher: | Emerald Group Publishing Limited |
| Abstract: | Purpose – The purpose of this paper is to find automatic post-processing scheme to give textures and motion data to three dimensional (3D) body scan data. Design/methodology/approach – Semi-implicit particle-based method was applied to post-processing of 3D body scan data. The template avatar mesh was draped onto the target scan data and the texture/motion data were transferred to regenerated body. Automatic body feature detection was used to correlate the template body with the target body. Findings – Using semi-implicit particle method, there are advantages in both computational stability and accuracy. The calculation is done in a few minutes and even data with many holes could be used. Originality/value – There are several researches for body feature detection and scan body regeneration but this paper aims for fully automatic method which needs no human intervention. The semi-implicit particle method, which is popularly used for cloth simulation, is applied to body data regeneration. The conventional 3D body scan data, which had no colors and motions can be given textures and motions with this approach. And even the face can be freely interchanged with the use of external face generation software. |
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